General Rules
- Abuse of staff is not tolerated. Violators will be immediately removed and-or banned from DG.
- Multiple users from the same household are allowed, however if caught boosting wins, you will be removed and-or banned from DG.
- You are not allowed to be on more than one team on the same ladder.
- In order for you to receive any winnings earned on the site you must have a DG username account.
- All accounts on the site are property of DG. Selling, buying, and trading of accounts is prohibited.
- Accessing accounts other than your own is prohibited.
- Sharing any hidden details of anyone's account on DG is prohibited.
- It is your responsibility (the user) to both know and abide by all rules. Rules change from time to time so check them often.
- Any use of the Match Finder suggests that you know and are agreeing to abide by the rules and guidelines.
- Team name changes are allowed in some areas. If not allowed please create a ticket or contact staff via the Live Support. (team leaders only)
- Inappropriate logos, blast messages, website links, avatars, signatures, and other external media will result in an immediate ban from DG.
- Negative conduct on DG including cheating, disputing on purpose, verbal and written abuse, and poor sportsmanship will be dealt with accordingly. Being banned from DG is a possibility in these or any other situation deemed negative by staff.
- Creating accounts for your teammates or other users is not allowed.
- Accepting invitations for someone other than yourself is not allowed.
Matches - Teams
- Teams are responsible for the matches they schedule.
- Teams will have 10 minutes to show up for their scheduled match. If a team does not show up to a scheduled match within the required time frame they will forfeit the match.
- When showing up to a scheduled match each team must have the proper number of players ready within the time requirement. (ex: 4v4 requires 4 players ready)
- To receive a win for a no-show you must report the match within 35 minutes of the scheduled start time. A ticket must then be submitted. (proof may be required)
- If it is noticed that your team has the crown but has become inactive for an extended period of time, the crown will be given to a the top team (at staff discretion).
- Both teams must report their match immediately following its conclusion (up to 45 minutes allowed).
- Matches that are not reported by either team will be removed automatically.
- Matches that are only reported by one team will get pushed thru in accordance with that report.
- Intentional disputing of matches will have severe penalties including possible removal from DG.
- If a team feels that a match had too many problems to be finished out properly they must 1st report the match then crate a ticket (proof may be required).
- Teams are not allowed to play the same team more than once in any 12 hour period.
- To cancel a match both teams must contact staff via live support or via the ticket system. If a response is not received by staff prior to the match start time then the match was not canceled and must be played out.
- All players that are participating in a match must be eligible
. - All gamertags on a players profile must be owned by that user.
- All gamertags on a roster must be spelled properly and be showing on the roster list.
- If creating a ticket is necessary please be sure to fill all fields. Failure to do so may cause the ticket to be rejected.
- Once a staff member makes a decision for a ticketed issue, it is final. If new proof arises please create a new ticket with as much information as possible.
- Cheating is strictly prohibited. Outside chat voice sources are not allowed if it gives the user any advantage. Being caught cheating will cause a removal from DG.
If you have any issues within a match or elsewhere on the site please use the Live Support to receive assistance. In addition, if you need a ref you may contact them via any IM service the ref may have listed for themselves (AIM required) or via console message. - If a ref, admin, or any other staff member is brought in to handle an issue, their instructions are to be followed without any disrespect.
- Matches must be played within your region (N. America - Europe).
More
- Abusing staff in any way is grounds for immediate suspension or ban from the site.
- Any proof that is submitted must be clear and conclusive. Showing the end of the match and the score will help.
All players are ineligible for up to 12 hours when joining a team and will also be ineligible for up to 12 hours if they update their role.
- When creating a new team and when you first register on the site, you will be ineligible for 12 hours.
In order to leave a team when you are the leader you must first promote a new leader. The new leader must then demote you to a status of co-leader or less. You may then leave the team via the my teams page. If this is not possible you must submit a ticket or use the Live Support and an admin will remove you from the team.
- All team and doubles ladders are limited to 24 players per roster. All 1v1 ladders are restricted to 1 player.
Match-Ladder Play
All matches must be played in their entirety unless both teams agree to postpone or cancel the match.
- The maps produced via the matchfinder must be used.
- (Best of 3) The higher ranked team at match time will host the first map. The lower ranked team at match time will host the second and third map. (Best of 5) The higher ranked team at match time will host the first map. The lower ranked team at match time will host the second and third map. The Higher ranked team will host the 4th map. The lower ranked team will host the 5th map. (Best of 1) The lower ranked team will host. If both teams are tied in ranked or both unranked, the team with the lowest ID# will assume the role of the higher ranked team.
- The team that is not hosting will pick which side to play on. (map by map)
A Lag Test must be completed prior to starting the match. Lag test must be completed on a map that is not listed on the matches map list. Default game settings should be used. If the game lags a new host must be chosen. If teams cannot agree on a suitable host, the match must be canceled. Both teams are required to submit a ticket in this scenario. To ensure that both teams have validation from the other team we suggest that each team have their opponent leave a message on your teams message board (on your team page) stating that the match is being canceled.
- A delay of more than 5 minutes between maps will result in a forfeit of the next map for the team that is causing the delay. Burden of proof is on the accuser. Use Live support or the ticket system.
- If there are any disconnects of players or host at the initial launch of a map-game there must be a restart. The initial launch is established as the first 35 seconds or once the first kill is established. If the host does not restart the map it will cause a forfeit of the map for his-her team. Burden of proof is on the accuser. If the host ends the map after this initial launch, the host's team forfeits the map.
- If a player disconnects mid-game, the game will continue and either a new (eligible) player or the same player player may be invited. The only exception to this rule is for a Kill Dependent Game Mode. A Kill Dependent Game Mode, is a game mode that decides the winner via kill-count. This rule applies to all matches except for 1v1s.
- A Team that loses a player during a kill dependant game mode, after the first kill has occurred, forfeits that map.
- A team is not allowed to start a map shorthanded.
- The act of Split Screening is not allowed. Only one player per console is permitted. If a team is found breaking this rule they lose the entire match
- rior to beginning a match, each player from both teams must go to a �Special Ops� lobby. Both teams must be able to capture video or picture proof that each opponent player was a Spec Ops lobby prior to the match. Please follow the below steps.
For 1v1, 2v2, 3v3, and 4v4 Matches:
- Both teams must meet with their correct number of players in the game lobby.
- Both teams need to have one or more people dedicated to collecting proof.
- The hosting team should create a Party Chat and invite in all players from both teams.
- The hosting team, while in the party chat, is to leave the game lobby and go to a Special Ops lobby. Not every player is required to go into the same Spec Ops lobby. Each player just needs to go into a Spec Ops lobby by themselves.
- The non-hosting team is to capture proof that each member of the hosting team went to a Special Ops lobby by taking pictures or video of the players\' statuses changing. The status should be changing to reveal when players are switching lobbies.
- The team that was not hosting is to leave the game lobby and go to a Special Ops lobby to allow the hosting team to gather proof.
- The hosting team is to re-enter or recreate the game lobby if needed.
- The team that was not hosting must then return to the game lobby.
For 5v5, 6v6, 7v7, and 8v8 Matches:
- Both teams must meet with their correct number of players in the game lobby.
- Both teams need to have one or more people dedicated to collecting proof. Teams must coordinate with each proof gatherer to add each other to their Friend�s lists. This will allow the people gathering proof to see if players go to the Special Ops lobby.
- The hosting team is to leave the game lobby and go to a Special Ops lobby. Not every player is required to go into the same Spec Ops lobby. Each player just needs to go into a Spec Ops lobby by themselves.
- The non-hosting team is to capture proof that each member of the hosting team went to a Special Ops lobby by taking pictures or video of the players\' statuses changing. The status should be changing to reveal when players are switching lobbies.
- The hosting team is to re-enter or recreate the game lobby if needed.
- The team that was not hosting is to leave the game lobby and go to a Special Ops lobby to allow the hosting team to gather proof.
- The team that was not hosting must then return to the game lobby.
Once both teams have gathered proof that their opponents have visited a Special Ops lobby, the match can begin. If either team refuses to comply with these instructions, please contact a Staff member over Live Support for assistance.
If no one is available on Live Support, immediately submit a ticket informing us of the player(s) that would not comply with this rule. Include any proof that you have.
For a DG match to be played, this rule must be followed. Tickets that claim a �Wall Hack� was used will no longer be reviewed. By playing the match, you are telling us that these rules were followed prior to the start of the match; therefore, any tickets submitted after the match with claims of �Wall Hack� will be closed immediately without review. It is your responsibility to follow the rules and comply with each stipulation.
General Ladder
- This ladder is limited to 1 player per team.
- Every team is required to have a minimum of 1 player on their roster prior to accepting a match.
Settings
The default settings specified in these rules can be changed, but only if an option is available in the challenge.
- The following settings apply to all DG matches, regardless of the Game Mode.
- Spectating: Disabled (Does not apply for Search and Destroy). Spectating is to be Enabled when a Staff Member is present to spectate the match.
- Friendly Fire: Enabled
- Forced Respawns: Enabled
- Wave Spawn Delay: None
- ReSpawn Delay: None (Does not apply to Sabotage, Capture the Flag, Domination, and Demolition)
- Radar Always On: Challenge Option
- Max Health: Normal
- Health Regeneration: Normal
- Kill Cam: Enabled
- Headshots Only: Disabled
- Third Person View: Challenge Option
- Allow Perks: Challenge Option
- Killstreak Rewards: Challenge Option
- Number of Lives: Unlimited (Does not apply to Search and Destroy.)
- Join in Progress: Not Allowed
- Hardcore Mode: Challenge Option
- The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
- Team Deathmatch
- Points to Win: 5000
- Round Timer: 10 Minutes
- Search and Destroy
- Round Length: 3 Minutes
- Bomb Timer: 45 Seconds
- Number of lives: 1 Life
- Plant Time: 7.5 Seconds
- Defuse Time: 7.5 Seconds
- Multi Bomb: Disabled
- Score Limit: 4 Points
- Round Switch: Every Round
- Spectator: Team Only
- Domination
- Time Limit: 10 Minutes
- Score Limit: Unlimited
- Respawn Delay: 5 Seconds
- Demolition
- Time Limit: 3 Minutes
- Round Switch: Every Round
- Bomb Timer: 30 Seconds
- Plant Time: 5 Seconds
- Defuse Time: 5 Seconds
- Extra Time: 2 Minutes
- Respawn Delay: 5 Seconds
- If any of the above settings are incorrect, the hosting team forfeits that map.
Snipers Only Variant
(when using this game mode all challenge options are disregarded) (the rules-settings listed below MUST be used)
MAPS
- Rust (rust only option available)
- Highrise
- Scapyard
sniper rifles Only
secondary gun
- stinger (you are not allowed to use any gun other than the intervention)
Attachment
Equipment (what is listed below is all that is allowed - no frag-semtex use allowed)
- Throwing knife (throwing kills only - knife slashing NOT allowed)
- Special Grenade - Stun-Flash both NOT allowed
- Smoke Grenade x1
Perks - 1
- Marathon Pro
- sleight of hand pro
- Scavenger pro
- Bling pro
Perks - 2
- Stopping Power pro
- Lightweight pro
Perks - 3
- steady aim pro
- Ninja Pro
- Scrambler pro
Death Streak
***** Settings *****
GAME RULES (TDM)
- round length - 10 minutes
- Score Limit - 1500
- number of lives - Unlimited
- Respawn Delay - None
- Max Health - Miniscule
- Health Regeneration - Normal
- Killcam - Enabled
TEAM OPTIONS
- Spectating - Disabled
- Wave Spawn Delay - None
- Radar Always On - Disabled
Gameplay OPTIONS
- Headshots only - Disabled
- Perks - Enabled
- Killstreak Rewards - Disabled
- Hardcore - Disabled
- 3rd Person - Challenge Option
Matches
We highly recommend that all players appear offline during their match. Users are not to dispute a match on purpose if the other team did not appear offline. If random players enter the room, ask them to leave. If they leave immediately without disrupting the match, the match can continue. If the player disrupts the match, the match is to resume from the score at which the player(s) entered.
- We strongly recommend that you set your Friends List to \'Private\'.
If a map results in a tie, the map will be replayed with the same sides and settings.
Deliberate and repeated team-killing or committing suicide on purpose during Team Deathmatch will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. First, the match must be completed and the scores must be reported correctly. The URL link of the proof must be submitted in a ticket once the match is completed. An Admin has the ability to overturn the match if valid proof is provided.
- Leaving a Demolition match after the second round will result in a forfeit of the map.